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VISUAL NARRATIVE

ELECTIVE 01- GAME ART

This is my mind map based on ‘magic and mysterious’. I finally decided to create a character with tribal culture.

I drew the initial sketch as well as it’s front and side view. This character is a tribal chief. However, I found I didn’t think too much about the poly count, I tried to simplify it after I received feedback on class.

I focus on 3D models and did research again. I found these models were made up of simple and clear geometric shapes.

I developed my characters with triangles to show a kind of solidity at first. My final character is a tribal seer character living in the forest. I have got inspiration from apple and added more circle elements to represent eyes and halos showing its ability of foreseeing as well as its sanctity and power.

Narrative Paragraph

There was a seer gens of the generations in the tribe living in the forest since long time ago. They have different appearance with human-being and have the ability of foreseeing disasters and blessings. At first, the residents in tribe discriminated against the seer gens because of their non-human species’ looking and the ability of foreseeing disasters. Also, they would be idle when the seer foresees the blessedness. Over time, the tribe declined. In order to better survive and continue the generations, residents gradually learned to follow the rules. When foreseeing the disasters, they prepared the protection in advance; when the blessings came, they worked as usual. The tribe is finally back to normal and even more prosperous little by little. The residents’ attitude towards the seer gens has transformed from strong discrimination to awe them as natural beings eventually. This is a trial from nature that every seer and residents generation has to be experienced from ancient times. At this time, the new generation of seer has been born, what will happen to the young seer and its residents and what is going to be the future of the tribe…

Artist Comparison

Fen Beatty

The characters in her work are creative and attractive, they are all made up of simple geometries. Also, I love the exotic and tribal style textures she used in the cube. The color are bright and well balanced with each other. The another reason I select this artist as my reference is that I think she could use colors and lights to create a magical and mysterious vibe, which is also the atmosphere I’d like to create in my work.

Mohamed Chahin

His work is also simple, well structured and stylish. In addition, the color and light is cool. I ‘d like to add light effect on my characters and I am interested in his using of light and shade. Compared with Beatty’s work, his characters have more details, however, the complex parts and the simple parts create a good contrast so that the characters could be really compelling.

Model and UV in maya

In the modeling stage, I have tried different combinations and adjust the proportion of the head part and the body many times. I want to make the head part much bigger than its body since the eye plays an important role in seer character. When the head part is bigger, it looks like a child. I think it’s also an interesting comparison.

final model

In the UV stage, I met some problems in my cloak and wings part. They were really hard for me to unfold and always had black faces. They only made up of pieces without thickness, especially the wings, every pieces of feather were separate, so I connected the vertexes, combining them together and I add the thickness to cloak and wings, then continuing connecting, combining and removing extra vertexes, edges and faces. After solving the problems of vertexes and edges, it was much easier for me to sew, cut and unfold UV.

Sculpturing in zbrush

I didn’t give the thickness to cloak model in maya, when I tied to sculpt it in zbrush, it was broken. The wings and feathers also met the same problem.

After adding the thickness to the models in maya, I found all of them could work successfully now. I sculpted some twisted lines on the torus since I want it to look like lots of branches coming together. I’ve also tried to sculpt other parts but I was not very satisfied with the final effect. I think the torus was the only part needed to be sculpted and rest of them were better to keep normal since I think the hard and solid cloak as well as its body could better show the structures of this character, it’s good to see it stays in the low poly style.

Transform high poly into low poly in maya

I need to convert the high poly torus to low poly, it’s really convenient to bake in maya.

Add color and texture in substance 3D painter

Final effect on sketchfab

Rain Yu (@1254855938) – Sketchfab

ELECTIVE 02- PORTRAIT COLLAGE

Mindmap

  • bold make-up
  • funny
  • transparent
  • natural

Reference

Moodboard/Art Style

Visual Experiments

Storyboard

Sketches

Style Frames

Final Outcome

Portrait Collage

portrait collage – YouTube

Loop De Loop

10s Loop De Loop – YouTube

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